University of Wisconsin-Milwaukee 부교수/조교수(2008-2016)
학술지 논문
(2024)
Designing an age-friendly conversational AI agent for mobile banking: the effects of voice modality and lip movement.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES.
187,
(2024)
Designing self-ordering kiosk for older adults: Familiarity design focusing on representation, manipulation, and organization.
COMPUTERS IN HUMAN BEHAVIOR.
156,
(2024)
Deep breathing in your hands: designing and assessing a DTx mobile app.
Frontiers in Digital Health.
6,
(2024)
A Multilab Replication of the Induced-Compliance Paradigm of Cognitive Dissonance.
ADVANCES IN METHODS AND PRACTICES IN PSYCHOLOGICAL SCIENCE.
7,
1
(2023)
Diffusion of COVID-19 misinformation: Mechanisms for threat- and efficacy-related misinformation diffusion.
COMPUTERS IN HUMAN BEHAVIOR.
149,
1
(2023)
The Differential Impacts of Positive and Negative Emotions on Travel-Related YouTube Video Engagement.
서비스 연구.
13,
03
(2023)
Communicating the Limitations of AI: The Effect of Message Framing and Ownership on Trust in Artificial Intelligence.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION.
39,
4
(2023)
Effect of brand prominence on fashion advertising images on Instagram: a computational analysis.
INTERNATIONAL JOURNAL OF ADVERTISING.
42,
2
(2023)
I Believe AI Can Learn from the Error. Or Can It Not?": The Effects of Implicit Theories on Trust Repair of the Intelligent Agent.
INTERNATIONAL JOURNAL OF SOCIAL ROBOTICS.
15,
1
(2023)
What message features influence the intention to share misinformation about COVID-19 on social media? The role of efficacy and novelty.
COMPUTERS IN HUMAN BEHAVIOR.
138,
1
(2022)
Experiencing Stress During COVID-19: A Computational Analysis of Stressors and Emotional Responses to Stress.
CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING.
25,
9
(2022)
Social Sharing of Emotion During the COVID-19 Pandemic.
CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING.
25,
6
(2022)
If You Quit Smoking, This Could Happen to You: Investigating Framing and Modeling Effects in an Anti-Smoking Serious Game.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION.
38,
8
(2022)
Magic Brush: An AI-based Service for Dementia Prevention focused on Intrinsic Motivation.
Proceedings of the ACM on Human-Computer Interaction.
6,
CSCW2
(2021)
Virtual reality advertising with brand experiences: the effects of media devices, virtual representation of the self, and self-presence.
INTERNATIONAL JOURNAL OF ADVERTISING.
40,
7
(2021)
How should intelligent agents apologize to restore trust? Interaction effects between anthropomorphism and apology attribution on trust repair.
TELEMATICS AND INFORMATICS.
61,
(2021)
Is Anxiety-Inducing VR Experienced Differently Depending on Personality? The Mediating Role of Presence.
IEEE ACCESS.
9,
(2021)
Effectiveness of VR crane training with head-mounted display: Double mediation of presence and perceived usefulness.
AUTOMATION IN CONSTRUCTION.
122,
(2021)
Using virtual reality for tourism marketing: A mediating role of self-presence.
Social Science Journal.
1,
1
(2021)
E-commerce adoption within SME's in Ghana, a tool for growth?.
International Journal of Electronic Business.
16,
1
단행본
(2020)
Technology and health: Promoting attitude and behavior change.
Elsevier.
주저자
수상/공훈
최고교수논문상, National Communication Association, Baltimore, MD. 2019
최고교수논문상, National Communication Association, Salt Lake City, UT, 2018
인문사회분야 최우수 교수연구업적상, 가천대학교, 2017
최고교수논문상, Health Communication Division, Central State Communication Association, Kansas City, MO, 2013
최고교수논문상, Health Communication Interest Group, Western Communication Association Conference, Reno, NV, 2013
최고교수논문상, Communication and Technology Division, International Communication Association, Singapore, 2010
최고학생논문, Moeller Student Top Paper Competition Award, Mass Communication & Society Division, Association for Education in Journalism and Mass Communication, Washington, D.C., 2007
학술회의논문
(2024)
My Voice as a Daily Reminder: Self-Voice Alarm for Daily Goal Achievement..
My Voice as a Daily Reminder: Self-Voice Alarm for Daily Goal Achievement..
미국
(2023)
AlphaDAPR: An AI-based Explainable Expert Support System for Art Therapy.
International Conference on Intelligent User Interfaces.
미국
(2022)
Magic Brush: An AI-based Service for Dementia Prevention focused on Intrinsic Motivation..
Proceedings of the ACM on Human-Computer Interaction, CSCW.
미국
(2021)
Agreeableness of a Virtual Agent: Effects of Reciprocity and Need for Help.
IMCOM.
대한민국
(2020)
Intelligent Agent’s Emotional Support in a Cognitive Learning Game: Main Effects of Feedback Performance and Nonverbal Features on Voice.
한국 헬스커뮤니케이션 학회.
대한민국
(2020)
How should intelligent agents apologize to restore trust?:The interaction effect between anthropomorphism and apology attribution on trust repair.
한국 방송학회.
대한민국
(2020)
Bringing people into the story: How virtual reality journalism affects a feeling of presence..
National Communication Association.
미국
(2020)
The Effect of Message Framing and Timing on the Acceptance of Artificial Intelligence's Suggestion.
ACM Conference on Human Factors in Computing Systems.
미국
(2020)
“I Can Feel Your Empathic Voice": Effects of Nonverbal Vocal Cues in Voice User Interface.
ACM Conference on Human Factors in Computing Systems.
미국
(2019)
The more you know, the more you like it: The role of narratives and social presence in Pokémon GO gameplay.
International Communication Association.
미국